![]() ![]() Want to test.Probably using the D3D11On12 device is the way to go, but I would very much like to have confirmation by Oculus that this will work, before I invest a lot of time into this.įor the record, i was also curious if this could work, because their no point to waste time on d3d11 anymore ! I manage to get my d3d12 render on the oculus with d3d11on12, but it is kind of tricky, below the finale montage. If someone knows how to bypass the SM6 Feature Level, will really appreciate it. Pd: the FortniteGame.log can be found at (C:\Users\%UserProfile%\AppData\Local\FortniteGame\Saved\Logs) It asks for all those requirements to be compatible with SM6 Feature Level due to Nanite and Lumen that requires them, I know that DirectX 12 had generally better performance and I think Epic in this case should have a switch in the game settings to enable or disable them and let use only the DirectX 12 without that features as DirectX 11.īy the way, I'm not affiliated with intel SM6 Feature Level is the support for the graphics card to use the features of DirectX 12, (like DirectX 12 Ultimate or RTX), just because it says it does not support the SM6 Feature Level does not mean that your graphics card does not support DirectX 12, it means it does not support all the features that this brings, and it is very commoner than you think because almost all Integrated graphics do not support Ray Tracing, or do not support the Shader Model, or whatever it needs.Īnd as you can see in this screenshot extracted from the Unreal Engine Documentation Page The DirectX 12 problem in Fortnite is generated due to the Lack of support for the SM6 Feature Level.
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